1/11/2024 0 Comments Poe decoy toemSecond Wind Support Supports skills with cooldowns. Mines cannot use channelling skills.Īwakened Increased Area of Effect Support Supports any skill with an area of effect. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Decoy Totem Totem, Spell, AoE Level: (1-20) Cost: (9-35) Mana Cooldown Time: 4.00 sec Can Store 1 Use (s) Cast Time: 1.00 sec AoE Radius: 60 Requires Level 4 Summons a totem that taunts nearby monsters to attack it. High-Impact Mine Support Supports spells, or attacks that use bows or wands. Multiple Totems Support Supports skills which summon totems. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Traps cannot use channelling skills.įaster Casting Support Supports non-instant spell skills.Ĭoncentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage.īlastchain Mine Support Supports spells, or attacks that use bows or wands. 10.0g decoy totem Now works with AoE support gems. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. I have a free 4L with 3 free slots to support the decoy totem. Trap Support Supports spells, or attacks that use bows or wands. In those big damage bonus maps, leave the abyss cracks the hell alone.Increased Area of Effect Support Supports any skill with an area of effect. Which I did, straight for the portal and out of there. I’m fairly sure those things ignore Decoy Totems for that initial attack, but fortunately they headed for the totem after that first hit and I was able to run. First rare spawn had two of those guys that phase shift and try to backstab you, and they damn near insta-killed Sarah. Got the horde back together and came back to finish them off, but of course by then the cracks had closed and there was no reward chest.Īnd then I did the really stupid thing and tried a second one, figuring now I knew what was coming and had a better idea how to handle it. Pretty sure the decoy totem was all that saved Sarah long enough to get out of there. Had to run away when a couple of rares wiped out the zombies and made a big dent in the life bars for the spectres and golem and guardian. About the only thing that was out of the ordinary was a need to resummon a few zombies.īut then I was dumb enough to trigger one of the three abysses, and woo boy, that was rough. I knew this going in so I was a lot more cautious than usual, and cleared the entire map without any real difficulty. It’s a unique Temple map where all the monsters have massive damage and speed bonuses. Display price in Chaos Orbs or Divine Orbs. Very nearly ended the current Sarah’s run last night in Poorjoy’s Asylum. Visual presentation of the price history of Path of Exile Enchant 40 increased Decoy Totem Life from Bestiary. If I can find some decently rolled gloves and amulet/rings, those totals will go up. It’s effectively more like 6000 with the 30% from Mind over Matter going to my 1800+ mana, and I’ve got 1300 ES as well. I’d be happier with more life, of course, only 4200. Max attack and spell block now, with Bone Offering and Tempest Shield going. And screw the RNG that refuses to drop Stone of Lazwhar, I’m good with my Globe. Thanks to Vorici and a whole lot of orbs, the Vis Mortis has a 5-link for the Spectres. Life, life leech, extra block, and some extra damage. Not a great option for Sarah, but it’s great for my Sunder Duelist. Used that for quite a while, though keeping up the Dex requirements was a pain. With so many zombies running around, the skeletons didn’t feel necessary, and the decoy totem does just fine as a distraction when one is needed. I finally dropped the skeletotem in favor of a decoy totem, which freed up several gem slots. Up to 85 with the spectres now, and it’s gone fairly smoothly.
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