1/14/2024 0 Comments Ninja turtle movie splitter![]() Wall running, high climbing, double jumps and scenic acroatics with the use of pipes and poles are featured on virtually every stage. The platforming portions make up the majority of the game, and are quite apparently inspired by Ubisoft's reboot of Prince of Persia, which at the time of its release introduced the acrobatic platforming mechanics that is much more stylized in this game. The stages are built up of a mix of acrobatic platforming with death defying leaps and wall running, melee combat and some slight interactive story devices which takes place literally all over the world as each stage tell a story from a perspective of one of the turtles, much in the style of a inner comic book dialogue. The game also made use of an original voice cast for the supporting cast rather than the one found in the movie, leading to slightly different role interpretations for some of the main characters interacting with the Ninja Turtles. ![]() Due to the fact that the game was released before the actual movie and developed in way to tie the circumstances not seen in the actual movie together, there are some obvious deviances from how the movie turned out and played out. ![]() Rather than using the scenes taken out of the movie itself, all the cutscenes and story elements are scripted for the game exclusively and told in a past tense by the characters, reflecting on their individual times and struggles and seen through moving pictures in a comic book with art based on a blend of Mirage and new animated features art style. TMNT takes place before and during the events of the film, allowing for a unique opportunity to explore and take part in each of the four brothers' endeavors while they cope with reality of growing up and becoming separated and their journey to reunite once again. In addition to the action, there was also to be a great focus on the relationship between the brothers through the storyline. During the earlier demonstrations of the game, it was demoed on PS3 and Xbox 360 at conventions and sneak peaks, detailing plans of a co-op action adventure game using a similar visual style to that found in the movie. At the same day the first official poster images and promotional materials for the movie was released to the public, Ubisoft's video game tie-in was also revealed, promising a dark NYC adventure based on the events of the movie and with cooperation from Munroe and Mirage. The movie, simply dubbed TMNT, went on to be number one at the box office and a huge worldwide success on home video, and spawned a large line of merchandising, including an official video game.Īfter Konami's last hurrah, Ubisoft became the license holder and quickly announced their plans to develop many new TMNT based games with their new acquisition. The film managed to bring the TMNT into contemporary times and age them along with the audiences that had grown up with them while also touching on subjects like teenage angst, regrets and responsibilites, essentially humanizing the characters and allowing for a broader audience to identify themselves with the characters, and also allowing for new parents that had grown up with the Ninja Turtles to introduce them to their own kids or younger family. The result was surprisingly decent, with a well made action movie for all ages, with great voice acting and a real sense of family and the importance of the bond a family share and the turmoil that grows when that unit is taken apart. Opting for a full CGI adventure rather than the mix of special effects costumes and live action actors, the new cinematic adventure brought back the grit and the real emotion to a TMNT movie, taking place several years after the events of the previous movies, with the four brothers having drifted apart and doing separated business. Interestingly, the new TMNT movie was actually to be set in the same timeline as the three previous live action movies, though mostly ignoring the third movie in its narrative. Munroe had his background in video games, having been the lead director and artist on Midway's Freaky Flyers in 2003. Amidst many rumors of reboots, sequels, live action and animated features, Kevin Munroe was appointed to bring the green greats back to the big screen. It wasn't until the successful relaunch in 2003 that investors were again willing to put their money towards a new blockbuster. Even before the production of the third live action movie in 1993, there were already plans of more movies to follow it and ride the popularity of the TMNT on the silver screen, but when that film turned into such a disaster, the fan base was soured and any further plans to finance and produce any motion pictures was put on ice or entirely scrapped, leaving the many script treatments and pitches in development hell for 12 years.
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